1. OBJECT OF THE GAME The objective of flag gridiron is to score touchdowns by advancing the ball down field into the opposing team’s end zone. You simply want to score more points than your opponent. Traditionally, touchdowns are scored when a team moves the ball down the field through passing and running, then crossing the plane of the end zone.
2. DURATION OF THE GAME Games consist of 2 by 20 minute halves with the half time break being 2 minutes. Each team will be granted one timeout each half. Timeouts will not be carried over into the 2nd half. If a team chooses not to use their granted timeout in the first half, then they will lose that timeout. All timeouts are 30 seconds each. The game clock will be stopped for the duration of the timeout. Once the team (that called the timeout) is ready or the expiration of the timeout time (whichever comes first), the 20 second game clock restarts and the official game clock is resumed.
3. GEAR AND EQUIPMENT Normal workout gear is fine. Cleats or runners are allowed, but please no metal studs. Urban Rec will provide all flags and belts. You don’t need flag shorts, though you can use them if you prefer.
4. THE TEAM The number of players shall be 6 players on the field
5. SUBSTITUTIONS Unlimited substitution of players is permitted. Substitutions must be made between plays (i.e. substitutions cannot be made ‘on the fly’ mid-play). The game remains continuous and the time does not stop to allow substitutions
6. THE START OF PLAY A coin toss (or rock-paper-scissors match) determines first possession. The captains of both teams shall meet with the Event Host in the middle of the field. The winner of the coin toss can either choose to accept possession or defer to the 2nd half. Losers of the coin toss (if the winners choose to accept 1st possession) have the choice of which end zone to defend. Otherwise, if the winners of the coin toss decide to defer possession of the ball to the 2nd half, then they (the winners) will choose the side to defend. There are no kick-offs.
7. POSSESSION CHANGES -> # OF DOWNS
9. GAME PLAY
12. DEAD BALLS
13. RUSHING THE QUARTERBACK
15. RULES NOT COVERED HERE: any areas not covered in this rule sheet, refer to NCAA Football rules.
16. WINNING TEAM The winner is the team with the greater number of points at the end of the game. A draw will be awarded if both teams have an equal amount of points. The winning team receives 3 points, 1 point each for drawn game and no points for a loss. Your Fun Points will affect your position on the standings. If two teams are matched on competition points, the team with the higher fun points rating will be favoured up the ladder.
17. FAIRPLAY SYSTEM Each league night you will have an Event Host onsite, but these guys are not official referees. Urban Rec is a recreational league which practices a fair-play and fun-first policy, meaning you should be making your own calls on the game. The Event Host will be there to make the calls not made by individuals, keep time, and help guide the games within the game play rules. The Urban Rec Event Host has the final say on any issue that cannot be self-resolved.
18. SPORTSMANSHIP All Urban Rec participants have read and agreed to the Urban Rec Code of Conduct. We also exercise a strict Disciplinary Policy. If you are seen to be rude in any way or not playing within the respect of the rules and Code of Conduct, you will be asked by the Urban Rec Staff to sub out of the game. If after returning to the game your attitude does not improve you will be asked to leave the venue, and an assessment will be made if you can play again. We do not tolerate idiots. Play fair.